0.63.2 - 0.63.5

PHAGEBORN: Online Card Game

An immersive online card game that combines rich and engaging lore, with deep and strategic gameplay. Build powerful decks in synergy with the Avatar of your choice, obliterate your enemies, and decide the fate of the universe!

[list] [*] Adjusted the values for maximum player XP. [*] Reworked the requirements for the Event pass rewards. Now the rewards for Events purchased are not limited to a specific Event. [*] Reworked first-turn player rotation. [*] Fixed the bug where attempting to draw a card on a full hand would temporarily highlight the card as playable. [*] Fixed the bug where the zone highlight would go over the hovered card in the Prologue tutorial. [*] Fixed the bug where Avatars would have their skill highlighted while not usable in the Tutorial. [*] Adjusted the prompt for token states in the first mission of the Introduction tutorial. [*] Fixed the bug where the Avatar wouldn’t be properly able to target the Core in Tutorial missions with no enemy Avatars. [*] Fixed the bug where the player could trigger the next Tutorial prompts while the Settings Menu would be displayed on top. [*] Fixed the rare bug where, upon playing more than 3 copies of Urelion, they wouldn’t properly display the sequence of VFX after [*] energizing. [*] Fixed the rare bug where pressing end time multiple times while many VFX are still queued would trigger an “attributes not upgraded” message. [*] Reworked the card dissolve animation. This rework fixes several visual bugs related to the dissolve sequence itself. [*] Added support for displaying multiple Skills in the Avatars screen. [*] Fixed the bug where the purchase button visuals wouldn’t update upon reentering the Event’s showcase screen. [*] Fixed the bug where the daily boost wouldn’t properly display once values below 8 were virtually reached. [*] Disabled replay saving in tutorial matches. Now tutorial matches don’t get saved as the last match. [*] Fixed the bug where the game would get stuck upon performing certain specific actions while an Event expired. [*] Fixed the update of experience tracking on the profile widget. [*] Fixed the bug where the Avatar would become non-interactive or crash the game upon reconnecting to the match. [*] Fixed the rare bug where Core shields would be correctly applied but not visually displayed under certain circumstances. [*] Fixed the rare bug where upon disconnect after a successful Steam authentication player wouldn’t be allowed to get back to the game. [*] Fixed the bug where an Avatar skin ready for being claimed would trigger an error that prevented doing so. [*] Added guides for new users. New users will be prompted to complete or skip help sequences that may help them get familiar with the game UI. [*] Added support for level limitations to game modes. Currently, players will be prevented from playing casual and ranked matches (if available) upon reaching player level 3. [*] Adjusted the behavior of the Play button. Now it will redirect players under player level 3 toward the Single Player options and towards the Multiplayer options for players above the threshold. [*] New players now start with 3 Daily quests. [*] [*] Fixed the bug where the calculation of the card collection progress would never reach 100%. [*] Fixed the bug where the count of cards in the graveyard would be inaccurate when multiple players would use the same cards within a turn. [*] Fixed the bug where ambient music would stop after navigating in and out of the Deck selection screen. [*] Fixed the visual bug where toggling trait selection in the menu would result in a brief animation of locked traits being selectable. [*] Fixed the bug where the timers of daily reroll wouldn’t display properly. [*] Fixed the bug where the battleground selection popup wouldn’t scroll properly. [*] Reworked the foil animation for the card Sorrow. [*] Fixed the bug where friend updates wouldn’t properly be synchronized between the Social menu and the lobby invite list. [*] Fixed the bug where it would be possible to toggle the Settings menu while a choice dialog was shown. [*] Fixed the bug where the player would be incorrectly informed about not having valid decks after they entered the deck selection screen having last selected an invalid deck. [*] Implemented sorting in the shop tiles in order to separate owned items from purchasable ones. [*] Added new icons for several Avatar skins. [*] Fix the bug where the attribute selection screen would state “Show” when the attributes were already shown. [*] Fixed the bug where discounted prices in chase items would display the currency icon in inconsistent locations. [*] Fixed the bug where it would be possible to trigger fast flashing upon hovering a card with reference to another non-collectible card. [*] Adjusted the animations for Tyberiuth Ascened King skin. [*] [*] Fixed the bug where upon triggering the hand, full animation for an enemy the voice line corresponding to the player’s hand being fullwould be triggered instead. [*] Added sorting to the social friend list. Now lists are sorted first by online/offline status and second by alphabetic order. [*] Fixed the bug where Avatar damage text counters wouldn’t be triggered when attacked by Exalted units. [*] Fixed the bug where it would be possible to attempt a purchase of an unobtainable Avatar skin after previewing another purchasable skin. [*] Fixed the bug where multiple cards related to counters wouldn’t display their keywords as related concepts. [*] Adjusted the relation between the keywords acid and caustic. Now cards with the acid keyword won’t display the caustic tooltip unless both keywords appear in the same card. [*] Fixed the bug where the list of online friends wouldn’t be updated in real-time. [*] Fixed the bug where the player could get the input field for finding friends filled with wide characters and end up being unable to delete them. [*] Fixed the bug where it would be possible to attempt to navigate to the Player profile while the faction choice popup was still active. [*] Fixed the visual bug where the level orb would hang over the Avatar name on the Profile screen. [*] Fixed the bug where quests would not update properly. [*] Fixed the bug where units with 0 attack power would not get vulnerability damage. [*] Fixed the bug where Highlord’s Warcry wouldn’t display the proper animation positions. [*] Fixed the bug where Neutral cards wouldn’t be counted as played for faction-specific quests. [*] Resolved the issue where players would lose their purchased content if it was purchased during an ongoing matchmaking. Now purchases are only possible while the player is not actively queued for a match. [*] Fixed model and animations of Basson’s skin Snow Hunter. [*] Added localization support for default names of user-generated decks and replay files. [*] Fixed the rare bug where the player could try to create new decks upon surpassing the deck limit. [*] Fixed the bug where some buttons would have a much wider hover area than expected. [*] Fixed the bug where scrolling the card Collection would produce inconsistencies in the animation of card quantities. [*] Fixed the visual bug where the text of certain Avatar Skills would overflow the designated area. [*] Fixed the bug where discounted shop prices would be off by 1 compared to the final subtracted amount. [*] Fixed the bug where it would appear to be possible to interact with the icon of a friendly profile. [*] Fixed the bug where it would not be possible to scroll the friend list within the social popup. [*] Fixed the bug where manually reverting all the shortcut keys to their original bindings would still keep available the button for resetting them. [*] Fixed the bug where attempting to reset all the bindings would close the Settings menu. [*] Fixed the bug where the list of featured shop items could not be scrolled. [*] Fixed the bug where the Event Shop tab wouldn’t display the tooltip over the Event timer.. [*] Fixed the bug where the enemy ambush indicator wouldn’t sometimes show on time as expected. [*] Fixed the bug where tooltips would fail to show in the intended position while being displayed at different screen resolutions. [*] Adjusted the default displayed values for custom Cores in the Cores screen. [*] Enhanced the visuals for the text indications of invalid decks. [*] Fixed the bug where the Avatar stand would display a call to action highlight over a muted skill under certain conditions. [*] Fixed the bug where dragging an energy card before reaching a valid zone would trigger a “No Valid Targets” error message. [*] Fixed the bug where cards with OnPlay effects would fail to be destroyed with the right dissolve effect. [*] Fixed the bug where it would be possible to interact with background elements while the AI Redirect prompt was shown. [*] Fixed the bug where it would be possible to visually select a different deck under certain conditions while Match Making was active. [*] Fixed the bug where History and Player Info bars wouldn’t be properly sorted while visualizing the Card Art popup. [*] Added support for displaying tags in special event cards. [*] Fixed the bug where some buttons would lose their hovering highlight when clicking on them with the secondary mouse button. [*] Fixed the bug where the game would crash upon certain conditions while attempting to reconnect to an already loaded but still not [*] started match. [*] Implemented a Winstreak-based rewards system. [*] Expanded the guides for helping new players get familiar with the game. [*] Removed the winstreak widgets from Deck Selection and Multiplayer screens. [*] Adjusted the visuals for winstreak widgets. [*] Reworked quest highlights. [*] Added winstreak widget in the Main menu screen. [*] Updated and extended several guides. [*] Added button soft lock while rerolling daily quests. [*] Fixed the bug where players who had been inactive for a long time would get an undefined winstreak value. [*] Fixed the bug where the weakness card could be played even while the player’s Avatar was subdued. [*] Fixed the bug where the “Change icon” text on the Profile screen would get stuck upon switching profiles while hovering. [*] Fixed the bug where navigation submenus could get stuck upon navigating to them and hovering the section again. [*] Fixed the bug where cards in the Mulligan screen would toggle their outline upon accepting. [/list]