Dino Trauma introduces you to a secret laboratory somewhere in eastern Europe where gore and dinosaurs aren't unusual things. Retro FPS inspired by the '90s legends.
Happy Holidays, Dino Fans!
This update brings some new features to Dino Trauma while also laying the ground work for future updates. From new game mode and enemies, to many improvements and fixes.
[h2]Expedition Mode[/h2]
Expeditions are optional activities during which you go to Abandoned Area and face incredibly strong opponents. These expeditions can be compared to raids - Agent Grant moves to a location with strong enemies and has to complete all the objectives within a time limit.
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[h2]Crisis Monitor[/h2]
Crisis Monitor unlocks expedtion and makes story levels more unpredictable. Some content will be locked for you until you increase your Crisis Level (higher expedition tiers).
[img]{STEAM_CLAN_IMAGE}/43155973/1308e2e4b646f2fdad4403e6d75699bbd76e962b.png[/img]
[h2]Inventory[/h2]
From now In Dino Trauma you have several items that can be bought, found or aquired. Those items serve different purposes from opening chests, doors, increasing crisis etc. Also we added Agent Grant avatar with visualisation of currently used gear.
[img]{STEAM_CLAN_IMAGE}/43155973/0c6d13c5c26c3c001aabb4d6d0121464d33e659d.png[/img]
[h2]Is the game dead?[/h2]
Nope! Honestly, it's not surprising that many people thought Dino Trauma was inactive given how little we've posted here. But I want to reassure everyone that it's very much still alive. Progress on the game has been slow, though, especially until recently. It's a two-person project (just me and my wife—who I married a few months ago, yay! ❤️). Since I'm working full-time as a Unity Developer for another studio, the only time we can focus on Dino Trauma is during my off-hours or when life gives us a break.
However, Episode 2 is about 70% complete! There's still some work left to get it to a point we're happy with, but... fingers crossed guys. I think it won't be too long 😊.
[img]{STEAM_CLAN_IMAGE}/43155973/0995deef17f26e3baed3ebb7c150d15a989d5b0b.png[/img]
[list]
[*] Added Crisis Monitor feature.
[*] Added Expedition Mode (3 Tiers based on Crisis Level).
[*] Added Inventory Screen with Grant's model (look depends of active armory item).
[*] Added AIDirector (dynamic system for game dramatics, pacing, and difficulty available from Crisis Level 1).
[*] Added Challenges on E1M1-E1M8 (available from Crisis Level 1).
[*] Added new dinosaur species (expedition mode).
[*] Added possibility to spawn First Aid Kit on Endless map when player is near death.
[*] Added shadows in video options (enabled by default).
[/list]
[img]{STEAM_CLAN_IMAGE}/43155973/8418312666f33afdd6c8ca2f42881d656d16f5be.png[/img]
[list]
[*] Fixed issue on E1M1 when laser can kill player in room above (while crouching).
[*] Fixed rocks colliders on E1M3.
[*] Fixed some overlapping level decorations & decals.
[/list]
[img]{STEAM_CLAN_IMAGE}/43155973/0576dee92e066657a11d4146f1253171e5d0633e.png[/img]
[list]
[*] Improved shooting effects (light & particles).
[*] Improved chests rewards balance.
[*] Improved Enemies AI.
[*] Improved Objective/Supplies/Enemy Hints logic (Endless & Expedition modes).
[*] Improved end level screen.
[*] Improved UI & rendering performance.
[*] Improved Animation State Machine logic (better transtion between anim states).
[*] Improved item costs balance.
[*] Changed Special Items logic (there is no need to activate them in Gear Section). From now Crests and ShootingRangePass are removed from inventory when player used them.
[*] Changed Weapons Models & Textures.
[*] Changed Hands Textures.
[*] Changed icons for enemy and supply objects in Endless Mode.
[*] Changed icon of Shooting Range Pass.
[*] Removed legacy/unsupported intruder mode.
[*] Postprocess effects tweaks.
[*] Game stability improvements.
[*] Texture memory optimization.
[*] Updated localisation with new text entries, options etc.
[/list]
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[h2]Dino Trauma Social Links[/h2]
Dino Trauma Discord - https://discord.gg/Nvjzp3bwEx
Facebook - https://www.facebook.com/PhobiaInteractive/
Twitter - https://twitter.com/phobiainteract
YouTube - https://www.youtube.com/channel/UC16_7S3AFtNAmFnJ-sVnM3w
If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in our Discord server (where you can interact directly with us!).