Let's not pretend, in the last few weeks the whole Farlands team has been a bit hidden and not saying much. But it was for a reason: Update 0.3 is already available, and the amount of content it adds to the game is dizzying.
In this post we are going to review every single new feature that you can enjoy in Farlands starting today, and if anyone is hesitating whether to get in to play now, or wait a little longer, this update comes with a sweet 10% discount during the Steam sales.
With this out the way, let's get started!
[b]ACHIEVEMENTS[/b]
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One of the most requested things by the community; a very large list of achievements with objectives to accomplish, has been added to Farlands. In total there are 50 achievements, although since many of them cannot be obtained yet. Only those that can be obtained will be available on Steam, the rest will be added in later updates.
The achievement system is also integrated into the game, in one of the collections tabs, and connected to Steam, granting players the achievements retroactively.
[b]TOOL UPGRADE SYSTEM[/b]
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A classic of the management games, but that has taken us some time because of the complexity of the system.
From now on, talking to Gorg in Terbin, you will be able to upgrade your primary tools, by doing so, in addition to increasing their power, the tools will expand their range of action.
Using them in the mine is very rewarding.
[b]FOOD[/b]
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And just talking about the mine. A system that is more than necessary to be able to advance more easily and make the most of the days, is the food system, which from this update is now fully functional.
In the crafting machine, gathering the necessary ingredients, you will be able to cook different dishes to recover energy. My personal recommendation: Farmer's tea, although you have about 30 different dishes available to try out recipes.
[b]HOUSE UPGRADE SYSTEM[/b]
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And this is still going on, your house can now be upgraded by talking to Grubert, the carpenter of Galea. For a small fee and some resources, he will use his carpentry skills to fix and enlarge your house.
[b]NEW FURNITURE AND INTERIOR DECORATION[/b]
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And what to do with a huge mansion? Decorate it, of course. Because from 0.3 you will be able to craft more than 40 new pieces of furniture, and use them both indoors and outdoors. The sprites that have accompanied you at home since day 1, you can now remove them, they are now furniture with which you can interact.
[b]GUESTS AND BETTER NPC[/b]
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And if you visit Terbin to buy some of the chips needed to unlock the furniture crafts, you may find spaceships parked next to yours. These ships are from guests who have come to visit the system to have a drink, at the moment there are only a few, but they will be expanded with easter eggs, references and funny dialogues, a way to give life and personality to the settlement of Terbin.
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And Terbin has even more things: Until now they were still sprites, but from 0.3 they will move around the town in random routes, bringing a lot of life to the town.
[b]MORE STORY AND NEW CHARACTERS[/b]
Finally, a new story fragment is available in Galea, where you can also meet three new characters and their adorable companions, who were hiding behind the workers' fences, although that's best to find out for yourselves.
[b]IMPORTANT
[/b]
This update brings multiple new systems, so we expect at least a couple of weeks of bugs and inconsistencies that we will be fixing in small patches, even if Farlands is being completed slowly, it is still an Early Access. Nothing particularly serious should happen, but keep in mind, as always, that we will gradually patch anything that is buggy.
Also, one of the systems that was supposed to be added in this update: Weather, is not yet finished, so we have decided to delay it a bit, so it will arrive in a patch a bit later.
That being said, thank you very much for your time and enjoy the new update while we work on the next one!