0.3.8

Terranny

Design and program drones, then send them into battle. Inspired by "Carnage Heart" for PS1

- Target Delta is now available, 9 missions per usual - New mod type, resistance. Available as rewards in Delta target's secondary objectives. All damage now has a type, running into other things is evaluated as "impact" damage. - Added a trigonometry node, for now it only has Sin and Cos - New way to search for fighters in "get fighter" operations, armor %. Input value is order just like in proximity, at 0 it will return the fighter with lowest body armor %. The order is first sorted by armor and then by distance, so if all fighters are at 100% body armor the node will act like a proximity search - New value that can be read by "get fighter" operations, armor %. Will return the percent of armor that the fighter's body is at - Cloning a drone will copy its variables as well - Improved laser performance (cpu wise) a bit - Increased machine gun bullet speed from 50m/s to 65m/s - Reduced bullet duration by 20% - Increased missile damage by 50% - Launcher capacity mod is now +2 missiles instead of +10% - Added some drone stats on rollover