Lay tracks, buy trains, set their routes. Optimise your network and repeat till dawn. Run your enterprise efficiently while avoiding backlogs, jams, bankruptcy or angry passengers, and you'll be recognised for the unsung train hero you know you are.
A large number of bugfixes and small changes to get ready for expanding the playtest. We spent some time finessing the scenario contracts, making sure they still make sense in light of various updates and balancing changes we have made in recent weeks. We created various new contracts, minor changes to the map layouts, and rethought the Desert Dew scenario to includes passenger contracts alongside cargo.
The new Desert Dew scenario isn’t in the demo, but we are going to start a smaller, more focussed playtest of the non-demo content, so please get in touch if you are interested in trying that!
Other changes include:
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[*] Removed minimap that showed towns in route screen
[*] Added stop names to the ‘remove’ buttons
[*] New game window now has a text background to make it easier to read
[*] Added new art for challenge mode menu screen
[*] Single add/remove/max button on edit train
[*] Fixed the “Bermuda triangle” issue with waypoints where trains would mysteriously disappear as they pass through
[*] Fixed a bug where unstraightened trains would incorrectly set the occupancy flag on track and not allow any further trains in
[*] Renamed trains
[*] Added new trains (not in demo)
[*] Further performance work for busy maps
[/list]