0.26.1.24 Patch Release - Enhancing Your Feudal Experience!

Life is Feudal: MMO

Experience the hardcore reality of the Middle Ages. Master survival, engage in deep-rooted RPG elements, navigate a bustling economy, build communities, and employ diplomatic strategy to thrive in Abella's vast expanse.

[img]{STEAM_CLAN_IMAGE}/31164008/6cf1dad8070ecdbb37d8bedea7c42d00747d3d02.jpg[/img] Technical maintenance has been successfully completed! Here’s everything you need to know about the latest update to Life is Feudal: MMO: [h1]New Features[/h1] [h2]Active-Passive Skill Progression System:[/h2] [list] [*] We’ve introduced a new active-passive skill progression system to enhance your gameplay experience. This system encourages players to engage in the activities they wish to improve. You will now gain additional direct experience for performing actions until you have locked a skill to level up. For example, if you're actively mining, you will not only fill the standard experience pool but also receive some direct experience in [b]Mining[/b]. [*] We have not changed the speed of passive skill progression. Experience from active actions is a bonus. According to our estimates, this will speed up leveling by [b]10% - 20%[/b], but this value depends on the skill being leveled and the chosen method of active training. [/list] We look forward to your feedback on this change and are ready to adjust both the parameters of the entire system and individual skills. [h2]New Player Buffs:[/h2] [list] [*] New temporary buffs are available for newcomers after character creation. These include: [/list] [olist] [*] A [b]30% increase[/b] in experience gain from all sources for [b]3 days[/b]. [*] A [b]30% acceleration[/b] in skill experience distribution for [b]3 days[/b]. [/olist] [h2]Guild Management Enhancement:[/h2] [list] [*] Guild leaders now have the ability to reset support points at outposts, allowing for more strategic control over guild resources. [i]You can't reset support points at buildings where an enemy outpost is set up nearby.[/i] [/list] We've made some changes to the Repair system. Previously, we removed the quality loss from Repair Kits, but we haven't completely abandoned the idea of implementing such a mechanic. The overall principle remains that repair serves as a means of removing resources from the game to facilitate their circulation and maintain activity at any stage of the server's life. [h2]Repair Equipment Skill:[/h2] [list] [*] [b]The Repair Armor skill (workbench ability)[/b] has been revamped and renamed Repair Equipment. Players can now repair Weapons, Armor, Tools, Clothing, and more. Repairs require 1/4 of the crafting materials for the item. Using higher-quality workbench for repairs will restore more durability to the item. The quality of the materials used for repairs is not considered; only the quality of the workbench matters. Since most recipes use "common materials", it doesn't matter if you use the worst one, [b]the quality of the materials doesn't matter[/b]. So you can repair a q100 blacksmith hammer using a q1 iron ingot. [*] Note that maximum durability and quality remain unchanged after repairs. [/list] [h2]Repair Kits Changes:[/h2] [list] [*] Repair Kits will remain a mobile way to repair items, but they will still have a chance of losing durability when used. Now, when repairing items with Repair Kits, there will be some quality loss, but it will be much less than before. [*] Small repair kit durability restoration 40-60 → 60-100 [*] Chance to restore with durability loss 40-80% (depending on luck) [*] Maximum durability loss 0 → 1% [/list] The new version is more forgiving than the original and retains the ability to repair without losing maximum quality. [h3]Improvements[/h3] [h3]Server Launcher Localization:[/h3] [list] [*] Improved localization in the server launcher to enhance user accessibility. [/list] [h3]Enhanced Load Times:[/h3] [list] [*] Game load times have been reduced to ensure a quicker and smoother entrance into the game world. [/list] [h3]Building Enhancements:[/h3] [list] [*] We have fine-tuned and improved the following structures: [/list] [olist] [*] Stone Inner Gatehouse with Drawbridge [*] Stone Gatehouse with Drawbridge [/olist] [list] [*] Localization for all languages has been updated to include new structures such as: [/list] [olist] [*] Watchtower [*] Stone Inner Gatehouse with Drawbridge [*] Stone Gatehouse with Drawbridge [*] Stone Wall Corner [*] Stone Wall (No Merlon) [*] Wooden Wall Corner [*] Wooden Wall Corner (Loophole) [/olist] [h3]Combat Improvements:[/h3] [list] [*] Stamina consumption when parry has been reduced from 7 to 3. [*] The stun duration of enemies when successfully parrying has increased from 1 second to 1.5 seconds. [/list] [h3]Remove items durability loss on arena:[/h3] [list] [*] Now you don't have to worry about damaging your equipment in the arena. Fight to your heart's content. [/list] [h3]Group Arena Rewards:[/h3] [list] [*] Rewards for group arenas have been added. [*] Large Group Arena: 10 silver for a win, 5 silver for a loss, 7 silver for a draw. [*] Small Group Arena: 5 silver for a win, 2 silver for a loss, 3 silver for a draw. [/list] [h3]Cinematics:[/h3] [list] [*] Added an option to disable cinematics in the game menu. We really love our new logo, but now you can skip it when launching the game. [/list] [h1]Bug Fixes[/h1] [h3]Building Production Quality Fix:[/h3] [list] [*] Resolved the issue where building current durability affected the quality of produced goods. Only the maximum durability of the building now influences product quality. [/list] [h3]Mining Exploit Fix:[/h3] [list] [*] Removed the possibility of abusing infinite terraforming while mining, ensuring fair play and balanced skill progression. [/list] [h3]Map Refresh Issue:[/h3] [list] [*] Resolved the issue where the game map would hang when spamming the refresh button. [/list] [h3]Arena Fixes:[/h3] [list] [*] Fixed a bug where teammates appeared as enemies in group arenas. [*] Updated group arena tables for clearer team separation. [*] Addressed the issue where groups would disband after exiting group arenas. [*] Fixed the bug where a group member received an arena invitation even if the group leader canceled the search. [/list] [h3]Guild Territory Bug:[/h3] [list] [*] Fixed the issue where characters remained on enemy guild territory after re-logging. [/list] [h3]Chat System Fixes:[/h3] [list] [*] Updated the user list in chat channels so it no longer resets scrolls to the top. [*] Fixed the issue where the chat channel participant counter worked incorrectly. [/list] This patch is designed to enhance your gaming experience in Life is Feudal: MMO by addressing key issues and introducing new, beneficial features. We are committed to improving your survival in the harsh medieval world, and this update is a step towards a deeper and more engaging gameplay experience. Jump into the game and check out the new changes for yourself! Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms: [list] [*] [url=https://discord.gg/QDrMBsvGMg]Discord[/url] [*] [url=https://twitter.com/lifeisfeudalmmo]X (Twitter)[/url] [*] [url=https://www.facebook.com/LiF.MMO/]Facebook[/url] [*] [url=https://www.reddit.com/r/Life_Is_Feudal_MMO/]Reddit[/url] [*] [url=https://www.twitch.tv/longtalegame]Twitch[/url] [/list]