0.23.0 (November 2) small update

Rising Lords

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

Greetings, just pushing a few improvements, some resulted from your feedback. Don't be deceived by the Version number! 0.23.0 (November 2) Fixes: - Fixed graphics options crash caused by missing language support. - Fixed further Turkish language font issues - Fixed regression causing skill tree popup depth issues - Fixed depth issue w/ campaign setup general and back button - Fixed text, esc button, gui render issues w/ wall mode & castle mode - Fixed 'let ai fight' conquer not properly updating HUD - Fixed smithy outline colors - Fixed muster resource error message not substituting values - Fixed large slew of inventory system issues - Fixed missing 'units killed/lost' at battle end screen - Some MP fixes Changes: - added vertical cursor wrapping on menus - minor changes to mission 1 - removed battle arrow 'pulse' for better visibilty - improved army unit adjustment speeds & added controller mod support - added visual indicator for disabled autosave slots - fixed new peasant pop-in jankiness + added more 'popin' effects when placing - changed pavise to work against shoot area. - improved army unit adjustment speeds & added controller mod support