0.2.4 - Neptunia rising

Iron Roads

Lay tracks, buy trains, set their routes. Optimise your network and repeat till dawn. Run your enterprise efficiently while avoiding backlogs, jams, bankruptcy or angry passengers, and you'll be recognised for the unsung train hero you know you are.

We're largely working on the [i]Endless Mode[/i] now. While that is not quite ready for playtesting, we have made fixes and tweaks that apply throughout all the modes of play. This is a bundle of those changes. We've developed Neptunia's characteristic mechanics this week. You can now make more money by setting up routes to Neptunia, and doing so will encourage Neptunia itself to expand. However it will now do so at the cost of any nearby fields, which in turn limits your ability to make money out of fares to and from Appleberry Farm. We want there to be choices with who you serve and how, with payoffs either way. Another significant change is that passengers no longer give up on journeys. It was difficult to communicate when and why this was happening, and it can be especially annoying when passengers gave up on their journey at a transfer station. Other minor changes [list] [*] Fields don't just disappear, but are replaced by a destroyed field sprite when you build through them [*] Removed an artefact on the desert map [*] Clicking anywhere on a train service row expands it [*] The top bar buttons now jump to the corresponding graphs [*] Holding shift means you can WASD around the map a lot quicker [/list] Ok, back to work! Recently, our work seems to have been amenable to pushing lots of small patches, so I hope we can keep pushing these small upgrades on a regular basis.