Plant strange, mutated crops in a chilling roguelike with strategic resource management. Use a wide variety of seeds through three seasons to survive the blinding glow of the sun. Brew tonics, produce biofuel, upgrade facilities, and don't go hungry.
This update adds:
- 4 new plants
- Minor fixes
The new plants should all be accessible during the first season, but will not appear in 0.1a saves. They should flesh out the early game a little more and make it more interesting.
I plan to move quite quick on pushing updates (probably weekly) and getting to full release. Stay tuned.
New plant details below:
[spoiler]Broccoli. Quite a good food source.[/spoiler]
[spoiler]Rhubarb. Another early source of acid.[/spoiler]
[spoiler]Crabgrass. Waste plant, good for compost.[/spoiler]
[spoiler]Pigweed. Good source of fiber, which was quite lacking in the first season.[/spoiler]