0.19.0.36 Patch Notes

Final Factory

Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.

[list] [*] Power Transmitters will no longer fire their beam unless there is a valid receiver endpoint, meaning no more unintended damage to other buildings [*] Substantially reduced the number of calculations required when updating the map for Tesla Artifacts and Power Transmitters [*] Removed a race condition for uncreated station grids when performing Tesla Artifact calculations [*] Fixed an issue where the clouds would clip through the Terra World after a couple hours of gameplay [*] Fixed a bug when rotating power receivers they were not updating their reference to their valid transmitter correctly [*] Fixed a nasty bug where rotating anything such that it would become part of a new station would make it lose the reference to the mobile station master entity for that station, causing a host of potential crashes and bugs [*] Fixed a crash that would happen when deleting stations powered by tesla artifacts on the same frame as deleting connected structures [*] Tesla Artifacts no longer connect to other Tesla Artifacts [*] Fixed a bug where power transmission would not correctly calculate in some cases after lifting off a mobile station [/list] See you in the factory! /Slims Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch! [url=https://discord.gg/finalfactory]Discord[/url] [url=https://final-factory.nolt.io/]Vote on features[/url]