Adore is an action creature-collecting game where you build your team of unique creatures and go on a journey to resurrect the God of the Creatures.
- Fixed: Statues and blessed creatures would spawn only in the endgame depths, even if the player was not playing the endgame depths.
- Fixed: More issues with the quest pointers.
- Fixed: Icy and some other creatures would not respect the interval between their attacks in some situations.
- Fixed: AI enemy puddle indicator of Frogma attacks would remain active even after captured.
- Fixed: An issue during the Search For the Craftsman Thunn quest related to clearing areas of the Ancestral Graveyard.
- Fixed: Consumables would not deactivate after being picked up during expeditions in some situations.
- Fixed: Player would deactivate if Shaz was recalled right before dismounting it.
- Fixed: Divine essence box tip would deactivate and activate constantly in some resolutions.
- Fixed: Reset synergy button would not activate in some situations.
- Fixed: Map music would not start during the expedition in some situations.
- Fixed: Wrong interaction between the Venra's slow synergy and the Dummies in the village.
- Fixed: Some situations where creatures would stop after being turned in sheeps.
- Fixed: Krongur synergy icon would remain active after depositing Krongur in the sanctuary.
- Fixed: Some quest dialogues would still activate in lower depths.
- Fixed: Knockback attacks would not activate the Bakiz's counter-attack.
- Fixed: Dommu's vfx would appear over game panels.
- Fixed: Shaz would not show the lock icon in the bestiary before reaching its depth.
- Fixed: First Zarkee evocation would had some color issues in some situations.
- Fixed: Zhoraz would walk before attacking even close to the target in some situations.
- Fixed: Bakiz counter-attack would not be activated by Abbu orbs in some situations.
- Fixed: Human bosses would stop completely in some situations (frozen and turned to sheep, for example).
- Fixed: Expeditions durability would decrease two points instead of one after completing or exiting an expedition.
- Fixed: Dommu attack collider would remain active in some situations.
- Fixed: Player would move slightly while holding a creature and standing close to a portal or the village shrine.
- Fixed: Picked keys during the run would not show in the score screen.
- Fixed: Devu's synergy Astral Return would remain active after holding Devu's attack again.
- Fixed: Venra poison puddle would not show its VFX during the Ixer Third Encounter.
- Fixed: Quest alert in the expeditions tab was active during the endgame without any expedition related quest active.
- Fixed: Player was summoning/recalling creatures right after closing some game panels.
- Fixed: Fouboo attacks during its special ability would not break the ice of Human Bosses affected by Icy's special ability.
- Fixed: Gryin's orb glowing too much.
- Fixed: Endgame depths would show without their locks in some situations.
- Added alert to indicate that the player can not capture a creature during the Ixer encounters.